Might add an "extreme" version for ultra riders out there who can like to ride for 100+ miles per day!
I wanted to ease people into the bike touring "experience" and, at the same time, show them the limits that they needed to content with. This is why the "short" mileage limits exist.
You could also make it more sophisticated by adding a "gear" section. More gear would equal more weight and therefore slower times and more required calories. On the other hand, too little gear might mean no camping (only hotels), or getting stuck at gas stations to warm up if it gets cold or rainy (slower time).
My original design involved people starting with no gear at all and then giving them a budget that included both gear and touring costs. But, when I calculated the difference of carrying 10 pounds less, it was just a few calories per mile (8 when going steep uphill against a 10 MPH headwind). So, to save myself a lot of work and to simplify the game for the user, I decided to simply assume that every bike tourist is carrying camping gear, even though I don't always do so myself.
But, the idea of letting a player choose a more "extreme" option is a good idea that I will file away for a future version of the game.
Also, I can eat more than 2000 calories in a sitting, but it'll slow me down if I try to ride--although it's a nice way to catch up somewhat on a daily deficit before sleeping.
Actually, the game only limits a player to 2000 calories at a sitting if they aren't "hungry." This prevents people from eating a day's worth of cheap food at one sitting (think 6 bags of potato chips) and then riding all day. The limit doens't apply If some one "bonks" (is forced to eat by the game) or at the end of the day. That said, it is hard to eat more than 2000 in one sitting!
Lastly, I think that it's pretty normal to run a caloric deficit on a tour, since there's simply no way to absorb as many calories as can be burned on a long day! The game needs to encourage a little suffering!
While losing weight might happen to some on a bike tour, most people report little to none. That has been my experience, as well.
I tried to show "suffering" by turning the progress bar to red at the end of the day.
Thanks for checking out the game.
Ray